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·Peer-reviewed·ISSN (Online): 2169-0103·ISSN (Print): 0252-2667
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The Journal of Information and Optimization Sciences (JIOS) is a world leading journal publishing high quality, rigorously peer-reviewed original research in all mathematically-oriented theoretical and applied topics in information sciences, optimization sciences and related areas since 1980. Subjects include but are not limited to:
• Information Sciences
• Optimization Sciences
• Control Theory
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Issues up to 2022 co-published with and available at:
Integrating game mechanics into the design and implementation of secure computer networks for enhanced organizational security
Anup Ingleanup.ingale@viit.ac.inDepartment of Electronics and Telecommunication Vishwakarma Institute of TechnologyDepartment of Electronics and Telecommunication Vishwakarma Institute of Information TechnologyPune, Maharashtra, 411037, IndiaView full profile →
, *Vijay NagpurkarCorresponding authorvijaynagpurkar17252@gmail.comDepartment of Basic Sciences and Humanities Suryodaya College of Engineering and TechnologyNagpur, Maharashtra, 440034, IndiaView full profile →
, K. Anithakanitha@maher.ac.inDepartment of Management Studies Meenakshi College of Arts and Science Meenakshi Academy of Higher Education and ResearchChennai, Tamil Nadu, 600078, IndiaView full profile →
, Sonam Singh Bhatisonam.singh@niu.edu.inDepartment of Computer Science & Engineering Noida International UniversityGreater Noida, Uttar Pradesh, 203201, IndiaView full profile →
, Vinit Khetanivinitkhetani@gmail.comResearcher Connect Innovation and Impact Pvt. Ltd.Cybrix TechnologiesNagpur, Maharashtra, 440027, IndiaView full profile →
* Corresponding author · click or hover a name for details
This study looks into how game features can be added to secure computer networks to make them safer for businesses. Even though traditional defences are necessary, they don’t always involve users or adapt to new risks. By adding things like tasks, prizes, models, and feedback loops, gamified frameworks raise awareness, get more people to participate, and make learning more effective. Metrics such as the Security Effectiveness Index (SEI), the Gamification Engagement Score (GES), and the Composite Resilience Metric (CRM) are used to judge the suggested model. The results show that gaming can help protect organisational digital infrastructures in a comprehensive and long-term way by improving detection accuracy, lowering reaction times, increasing compliance, and making the infrastructure more resilient.
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