<?xml version="1.0" encoding="UTF-8"?>
<article article-type="Research Article">
  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher">journal-of-interdisciplinary-mathematics</journal-id>
      <journal-title-group>
        <journal-title>Journal of Interdisciplinary Mathematics</journal-title>
      </journal-title-group>
      <issn publication-format="electronic">2169-012X</issn>
      <issn publication-format="print">0972-0502</issn>
      <publisher>
        <publisher-name>Taru Publications</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.47974/JIM-1993</article-id>
      <title-group>
        <article-title>Design and development of cognitive improvement through virtual reality based treatment using mathematical model</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <name>
            <surname>Al-Alshaikh</surname>
            <given-names>Halah A.</given-names>
          </name>
          <aff>Information Systems Department, College of Computer and Information Sciences, Imam Mohammad Ibn Saud Islamic University (IMSIU), Riyadh, 11432, Saudi Arabia</aff>
        </contrib>
        <contrib contrib-type="author">
          <name>
            <surname>Kumar</surname>
            <given-names>Abhishek</given-names>
          </name>
          <aff>Department of Communication Design, National Institute of Design, Guntur, Andhra Pradesh, 522510, India</aff>
        </contrib>
        <contrib contrib-type="author" corresp="yes">
          <name>
            <surname>Saudagar</surname>
            <given-names>Abdul Khader Jilani</given-names>
          </name>
          <aff>Information Systems Department, College of Computer and Information Sciences, Imam Mohammad Ibn Saud Islamic University (IMSIU), Riyadh, 11432, Saudi Arabia</aff>
        </contrib>
        <contrib contrib-type="author">
          <name>
            <surname>Poonia</surname>
            <given-names>Ramesh Chandra</given-names>
          </name>
          <aff>Department of Computer Science, CHRIST (Deemed to be University), Delhi NCR, Uttar Pradesh, 201003, India</aff>
        </contrib>
      </contrib-group>
      <volume>27</volume>
      <issue>6</issue>
      <fpage>1449</fpage>
      <lpage>1459</lpage>
      <pub-date date-type="pub">
        <day>30</day>
        <month>09</month>
        <year>2024</year>
      </pub-date>
      <abstract>
        <p>Virtual reality (VR) used in rehabilitation has the potential to enhance the quality of life for individuals with various medical conditions. As a result of this novel approach, there has been an increase in the number of individuals who are now giving their attention and actively engaging in rehabilitation programmes. This study aims to assess the effectiveness and advantages of virtual reality-based rehabilitation programmes in comparison to traditional educational methods for enhancing and strengthening talents. The creative capacity of VR was assessed through a study involving 50 participants who are going through regular traditional therepy methods. Virtual reality therapy enhances cognitive functions. As a result of the changes, there was a 30-40% increase in growth using proposed mathamatical model compared to traditional methods. The study revealed that the use of virtual reality-based personalised rehabilitation resulted in enhanced cognitive function and improved retention of knowledge among the participants. </p>
      </abstract>
      <kwd-group>
        <kwd>VR Therapy</kwd>
        <kwd>Cognitive rehabilitation</kwd>
        <kwd>Learning outcome model</kwd>
      </kwd-group>
      <custom-meta-group>
        <custom-meta>
          <meta-name>access</meta-name>
          <meta-value>open</meta-value>
        </custom-meta>
        <custom-meta>
          <meta-name>retracted</meta-name>
          <meta-value>no</meta-value>
        </custom-meta>
      </custom-meta-group>
    </article-meta>
  </front>
</article>
